(Technology)

One build.
Every format.

(01)(Pipeline)©2026

The project is modelled once and lives in real time from day one. Everything you receive is an output of that single build.

3ds Max→ D5 Render→ Unreal Engine 5→ Houdini

Modelling and CAD translation in Max; lookdev and rapid client previews in D5; the interactive build, film cinematography and final pixels in UE5; simulation and procedural detail in Houdini.

(02)(MetaWorx Console)©2026
MetaWorx Console

Spatial hardware,
in development.

The Console carries the pipeline into the room: mmWave radar and vision on an edge-AI core, holographic calling, gesture control and a persistent digital twin of the space it lives in. Prototype phase is running now; visuals shown across this site are representative of the direction, not the final industrial design.

P1
Prototype core
Sensor fusion and edge inference on the bench.
P2
Integration
Gesture UI and holographic presence, single enclosure.
P3
Field pilots
Sales-suite and residence deployments with partners.
∞
Digital twin
A persistent spatial memory every device shares.
(03)(What The Pipeline Buys You)©2026
ConsistencyStills, film, interactive and VR come from one source — they can never disagree.
SpeedReal-time rendering turns revision cycles from weeks into days.
ReuseThe interactive build is not an extra — it is the same asset your stills came from.
LongevityThe build survives the campaign: update it as the project evolves instead of re-rendering from zero.