(Studio)

Architecture,
before concrete.

(01)(Origin)©2026

MetaWorx began inside architecture, not inside software — with the frustration of watching strong designs sold through weak images.

So we built the studio the other way around: real-time first, photoreal always, and every deliverable pulled from one living build. Today that means stills, films, interactive UE5 applications and VR for architects and developers across the world — and a hardware programme that pushes the same conviction into physical space.

Upholstered bench on a timber floor, lit by window light
Armchair beside a curtained window in soft daylight
(02)(Principles)©2026
/01

Build once

One source of truth per project. Every format is an output, never a re-make.

/02

Photoreal or nothing

If a frame would not pass for photography, it does not ship.

/03

Real-time by default

Speed is a design tool. Fast iteration produces braver decisions.

/04

Straight answers

Clear scope, honest timelines, quotations within a working day.

(03)(Facts)©2026
0
Stills
0
Films
4
Formats
Stills, film, interactive and VR — every one of them an output of the same build.
UE5
Core engine
3ds Max → D5 Render → Unreal Engine 5 → Houdini.