Service specification

Capabilities

Four deliverables, one pipeline. Read each like a spec sheet — that is how we build them.

01

4K Still Renders

The foundation of everything. Native-4K exteriors, interiors and aerials with physically based materials and deliberate light — composed to survive a 40-foot hoarding and reward a second look on a phone.

HoardingsBrochuresApprovals
Render — in preparation
Resolution4K native · 8K on request
RenderersCorona · D5 · UE5 path tracing
ScopeExterior · interior · aerial · dusk sets
PostColour grade to one campaign standard
Premium tierUnlimited stills · flat rate
Indicative timeline1–3 weeks by set size

02

Cinematic Film

Walkthroughs and brand films built like campaigns, not camera exports. Storyboarded, animated, rendered through a farm pipeline, scored and graded — the asset that carries a launch across every screen.

Launch filmsSocial cutsVFX
Film still — in preparation
Output4K master · vertical + square cuts
PipelineStoryboard → animation → farm → grade
VFXEnvironment animation · crowd · atmosphere
AudioSound design + licensed score
Indicative timeline4–8 weeks by duration

03 — Flagship

Interactive Applications

A game-engine build of your project. Buyers walk every floor at their own pace, switch finishes, check the exact view from any unit at any hour. The hardware is our problem, not yours — every interactive package ships with a presentation console for your sales gallery, free.

Console includedSales galleriesInvestor rooms
Application capture — in preparation
EngineUnreal Engine 5 · Lumen GI
PlatformsConsole / PC / Kiosk touch
Core systemsFree roam · finish switcher · lighting control
Sales systemsUnit explorer · view-from-unit · presenter mode
Frame rate60 FPS locked
HardwarePresentation console included — ₹0
Indicative timeline8–14 weeks by scope

04

VR Applications

Presence is the whole point. A buyer standing inside the unbuilt master bedroom at true scale, watching golden hour cross the floor — that is a memory, not a brochure. Built on the interactive foundation, comfort-locked at 90 FPS.

Headset includedPremium unitsOff-plan sales
PlatformPCVR · tethered
Frame rate90 FPS comfort-locked
InteractionTeleport + smooth locomotion · hand presence
Session design5–8 minute guided buyer journeys
HardwareVR headset included with package
Indicative timeline+3–5 weeks on interactive base

Why real-time wins

Static renders vs the MetaWorx build

Axis
Render-only studio
MetaWorx build
Design change
Re-render, re-bill, re-wait
Update once — every channel refreshes
Buyer time on asset
Seconds per image
Minutes inside the space, self-directed
Views & angles
Priced per image
Effectively unlimited from the build
Sales gallery
Printed panels
Console + VR — hardware included
Shelf life
One campaign
Full sales cycle, updated as inventory moves